Sunday, December 23, 2007

Scare Cards

One of the first concepts of bluffing is scare cards. I'm talking about the cards on the table, that everyone can see. Three of a suit (possible flush), two pairs (possible full house), even a pair of high cards will "wake up" the better players, and, unless they're the ones holding the winning hand, they're liable to fold if your betting leads them to believe YOU DO. My entire bluffing game began when a pretty good player said something like, "Well, you HAVE to fold if there's a possible flush" on the board. I'd been doing it a long time, but when he said it, the light bulb went on. "A better player, ONE THAT SEES AND RECOGNIZES a possible flush, will invariably fold when presented with evidence that another player actually HOLDS that flush. A not-so good player might not even recognize the freight train that's about to run him over. So for bluffing purposes, you need scare cards on the table, and an opponent skilled enough to recognize them.

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